Tamron said: Woohoo, actually at a computer now, time to dig in.
As my previous post, the subscription was paying for the actual dialup connection, a service you already pay for, with online play on ANY device.
All hardware has it's defects, DRE was a bad one but by no means as far spread as RROD, Nes consoles connector pins would wear out resulting in the entire blow the cart myth, that is something that effected ALL toploading nes, it was just a matter of how many times you changed carts. Microsoft get the stick for RROD because there were practically videos of it graphical glitching and rrod, the same day it released, while small in frequency, then, it more or less became a waiting game for how long you could own one without it dying. However, with this point, I would rather argue that most console defects are down to the use of RoHS solder, all of the hana/ana, gou and cpu failures on the 360 were because of that, but it also had ejection errors, drive failures, disc scratching, proprietory and sinfully expensive for the size hard drives, which is a whole other angle right there. IF anything though, Microsoft set the undesirable milestone of taking two thirds of a consoles life cycle to fix a poor thermal design. For the last point it's not worth arguing because either side of the argument is just conjecture. |
I don't know if you're supporting me or against me but I kinda agree with most of what you say. I don't know what you pay for with SegaNet but I know it cost about $19 a month. There was even an offer where Sega would give you a free Dreamcast as long as you agreed to sign up for SegaNet for a couple of years. You may have been payong for dial up but Sega HAD to be making money on the deal, too. Otherwise, wtf?