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Hasn't PC had that sort of problem in, like, forever? A mid-level gaming PC from 3 years ago isn't going to handle ultra settings for a PC game released today. But PC game devs allow for adustable settings so a game can be [played on a wider range of machines but not gimp the experience for people with top line gaming rigs. All the mobile folks need to do with high performance games is allow for lower settings just like has been the case for PC games.

The situation is completely different between console and PC. Devs do not have to make a game capable on running on several devices. They don't put one version of the game out for consoles and PC, they put 3 (or 4) version out: one for each platform. The problem here is 1, the lead platform for development, if that's not PC then PC gets a somewhat lesser port, and 2, wanting to reduce porting costs to a minimum to make the whole multiplatform venture as profitable as possible, so leading to slight underperformance on all platforms that are not the lead platform.

In this gen the lead development platform for multiplats should be PC, with down porting for the consoles. Given the similarity to PC of the hardware architecture for at least PS4 and Xb one it should be the best generation in forever for developing on PC and porting to console and having high quality for all platforms.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix