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RolStoppable said:
phaedruss said:

Yes this thread is about that. This wouldn't reduce the number of game releases either. It would increase them while also increasing the amount of overall content they release as well. Please read everything that I've said.

Let's see. For argument's sake, Nintendo has 100 developers that are divided into four teams of 25 people. Without DLC, two development cycles will result in eight games of the expected quality standards.

With DLC, we first have four completed games from one development cycle. Now six people of each team will work on DLC for the released games, leaving 76 people to work on new games. 76/25=3, so three more games are made in the second development cycle, bringing the total to seven. That's one game less.

Do you understand? The number of game releases won't magically increase when smaller teams have to work on DLC. The opposite is the case. And since Nintendo has more than four development teams, the decrease in the number of released games will be greater than in the above example.


You clearly have no idea how game development works. You don't necessarally need a full working team the moment a project starts. It's only around the final stages of development, when you have art direction, game design and the whole project vision set in stone that game developers are need the most. That's why Captain Toad is being developed alongside the new Mario game. The next project won't be needing 100 devs working at the same time anytime soon. Meanwhile, the rest of the team is working on an easier to develop game, which could be DLC, as the OP is suggesting.