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RolStoppable said:
I was thinking more of, say 100 people work on a game and then 20 of them break off to work on DLC for that game and the rest work on something else. 80 people are still perfectly capable of making a game, they might need to be more efficient but with a good base engine and efficiency they should be able to make another game in about the same amount of time. By the time they get to a team too small to produce games quickly enough you'd be on a new game cycle.

If you have four teams of 100 and are cutting team sizes like that, why not have five teams of 80 people that work on five new games?


Sure why not.