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phaedruss said:

Bugginess is a whole different thing from cutting out content on purpose to sell as DLC. Nintendo games would be buggier too if they were as complex as Bethesda open world RPGs. All of the other stuff you're talking about is just balance and gameplay issues that can easily be fixed, irrelevant to this conversation.

Majora's Mask is actually a really good example. That was something reusing assets from OoT and was really much easier to produce than an all new Zelda game. That could've easily been an expansion if the infrastructure were there.

 

On top of that Elder Scrolls games are some of the longest lived games out there due to the modding community. Take that and apply it to Nintendo and you could have some really great content and long lived games.


Complexity has no ground here. Legend of Zelda is as complex to create as Skyrim is, and the difference is one releases with day 1 patches and the other doesn't. Fire Emblem is a perfect example of an RPG, mysteriously Nintendo releases that with next to no bugs. What I'm getting at, you're asking Nintendo drop it's standards (which are f'n high). To release DLC that makes the game seem broken. That's like  me buying a case of beer, without the beer in it and have the guy selling me the bottles individually. I would get plenty pissed. Nintendo has established franchises, they don't need to change conventions cause 7 people want expansions for a single Zelda game