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RolStoppable said:
phaedruss said:

Yes this thread is about that. This wouldn't reduce the number of game releases either. It would increase them while also increasing the amount of overall content they release as well. Please read everything that I've said.

Let's see. For argument's sake, Nintendo has 100 developers that are divided into four teams of 25 people. Without DLC, two development cycles will result in eight games of the expected quality standards.

With DLC, we first have four completed games from one development cycle. Now six people of each team will work on DLC for the released games, leaving 76 people to work on new games. 76/25=3, so three more games are made in the second development cycle, bringing the total to seven. That's one game less.

Do you understand? The number of game releases won't magically increase when smaller teams have to work on DLC. The opposite is the case. And since Nintendo has more than four development teams, the decrease in the number of released games will be greater than in the above example.

Ok so with DLC you take some people off of each team that is correct. But who says you only get 3 more games out of the remaining people? Not only that but all games will be on both platforms in the future so you can combine the handheld output with the current console output as well. Not to mention the added value to existing games and you get a lot more content and games all around.

I was thinking more of, say 100 people work on a game and then 20 of them break off to work on DLC for that game and the rest work on something else. 80 people are still perfectly capable of making a game, they might need to be more efficient but with a good base engine and efficiency they should be able to make another game in about the same amount of time. By the time they get to a team too small to produce games quickly enough you'd be on a new game cycle.