JoeTheBro said:
Yes it'll have a variety of skins. I really like this look and it should be standard for competitive play, but VizionEck is all about the mechanics and gameplay. If a player likes the mechanics but has difficulty with the visuals, I believe it'd be wrong to deny them the choice. Single player will not have skins, just image effects.
Thanks! I've been working on VizionEck full time for over the past year. Within a few weeks of multiplayer development I had a build up and running that pretty much worked exactly like what you saw in the trailer. VizionEck's art-style allows for rapid development! For example take these two pics that I revealed today.
Since computers are awesome and record everything, I can say the top screenshot was taken on 8/26/13 and the bottom screenshot was taken on 8/21/13. The other screenshots that I revealed today were all taken on 10/13/13. Since then my time with multiplayer has gone into polishing and getting additional features implemented. For example the game can record all gameplay, similarly to reply mode in racing games or theater in Halo. I used that in order to record the match in the trailer once in fullscreen, and then a second time in split screen.
I've also been spending LOTS of time on the game's single player campaign. That's actually where the heart of the work has been going for the past 6 months. |
Now I want a ps4 (well not really (not for now) but I want to play your game).
By the way goob job to have been able to handle a project from start to release. I have full of game ideas and I find that difficult to limit myself to a single project. My games always end up being only a concept proof and I find myself starting a new project.









