amak11 said:
I've always had the idea of a modular Mario game in the style of Super Mario 3. People create new areas and levels, share them on a massive globe. Have many art styles (NSMBU, 8-bit, Paper, SNES, Yoshi, SMW, etc) for the game. Take that play create share idea that Sony totes about. People play through a base game, but the game doesn't end there. You can go on and beat "Sally's World" or "Mega Death Moutain Trials" or "Super Castle Adventure Time".
Anyways, I'm agains't changing anything in the main games heavily. Either make a new side game or don't bother. We wouldn't have gotten Majoras Mask because this same outside thinking (then again It would have been a 64DD title). |
Bugginess is a whole different thing from cutting out content on purpose to sell as DLC. Nintendo games would be buggier too if they were as complex as Bethesda open world RPGs. All of the other stuff you're talking about is just balance and gameplay issues that can easily be fixed, irrelevant to this conversation.
Majora's Mask is actually a really good example. That was something reusing assets from OoT and was really much easier to produce than an all new Zelda game. That could've easily been an expansion if the infrastructure were there.
On top of that Elder Scrolls games are some of the longest lived games out there due to the modding community. Take that and apply it to Nintendo and you could have some really great content and long lived games.