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amak11 said:
phaedruss said:


Actually Bethesda does not do that. Bethesda titles have some of the most content of any game out there, the DLC is more content that they start after the game is already put out. If you expect them to put every little piece of content that they can think of into the base game then you would never see an Elder Scrolls game release.


Bethesda does that, don't defend their buggy hell hole of a mess. I want a strong base game that keeps me coming back to it (Which Skyrim has no solid base, litterally. I fell through the game when I started it). What you are suggesting is "A whole new world" approach which is just stupid for something like Zelda.  It's almost like the people who moan and complain and ask for co-op in console Zelda titles. That's fine on pen and paper, but when the average Zelda player starts up the game they don't want to deal with paying for a new dungeon, or another costume or a sword or even a new stead, or even having another person there throwing bombs at them. You have to think really objectively with Nintendo IPs, you can't apply all ideas to them. Any minor change at this point has a HUGE effect on the majority of the gameplay. Cranky practically breaks Donkey Kong Country Tropical Freeze if you can use him right. 

I've always had the idea of a modular Mario game in the style of Super Mario 3. People create new areas and levels, share them on a massive globe. Have many art styles (NSMBU, 8-bit, Paper, SNES, Yoshi, SMW, etc) for the game. Take that play create share idea that Sony totes about. People play through a base game, but the game doesn't end there. You can go on and beat "Sally's World" or "Mega Death Moutain Trials" or "Super Castle Adventure Time".

 

Anyways, I'm agains't changing anything in the main games heavily. Either make a new side game or don't bother. We wouldn't have gotten Majoras Mask because this same outside thinking (then again It would have been a 64DD title). 


Bugginess is a whole different thing from cutting out content on purpose to sell as DLC. Nintendo games would be buggier too if they were as complex as Bethesda open world RPGs. All of the other stuff you're talking about is just balance and gameplay issues that can easily be fixed, irrelevant to this conversation.

Majora's Mask is actually a really good example. That was something reusing assets from OoT and was really much easier to produce than an all new Zelda game. That could've easily been an expansion if the infrastructure were there.

 

On top of that Elder Scrolls games are some of the longest lived games out there due to the modding community. Take that and apply it to Nintendo and you could have some really great content and long lived games.