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VanceIX said:

That's because game devs develop for the weakest hardware in order to save developmental costs while also providing the same game experience, whether you have a three year old phone or a brand new phone. This results in the vast majority of games not being close to their potential.

I do not agree with this. Its not parity its that the majority of phone games are quickly churned out garbage to make a quick buck or (in the case of failure) not lose any money.

It hink its pretty certain that the majority of "hardcore"(those that spend money on console gaming regularly)gamers dont see phones as a viable place to game. There is mountains of garbage with some hidden gems so a lot of the "hardcore" dont see it as a viable platform. The controls stink too and dedicated handhelds have much more deep gaming experiences. Its a chicken and egg example of publishers not taking chances cause they dont feel there is an audience and the audience not taking chances because there isnt any good games. I dont feel it is too different than the Wii U 3rd party problems.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling