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VanceIX said:
Intrinsic said:
I think your post, while meaning well is also disingenuous. This is cause of how much you seem to know about what you are saying and then the somewhat strange conclusion you arrived at.

Two things, first. No developer "gimps" a game for parity. Its kinda impossible to do when you think about it. Cause to accomplish it would mean that you would have to put in extra work to make the game run worse. This misconception is based off gullible people either believing what they see of games either in bullshots or extremely early in development footage or footage running off industrial grade hardware.

Secondly, this isn't all some sort of conspiracy. Its really straight forward. When a developer sets out to make a game, they always have a target in their head (this part you touched on and i agree with). If a deveoper is making a multiplatform game, then what they would do is simply try and optimize the game for weakest hardware. Simply cause if they get it running on the weakest hardware then everything else can run it.

What consoles represent to PCs is the minimum best standard, cause as console hardware become more similar to PCs, developers can just focus on the console knowing that PCs would be able to run them just fine. But no one sets out to gimp a game in the name of parity.

Watch Dogs for PC was very much gimped. Modders even found the original graphics in the game files, and found that the game not only looked better but even ran better with those.

Also, Destiny is being gimped on the PS4 due to Bungie wanting the same experience across all platforms, including last-gen. It could easily his 60fps, but is locked to 30.


PC is a TERRIBLE example to use.  Are you saying that PC games should be optimized for only the high end systems?  That would eliminate like 80% of the pc gaming market.  Developers are smart to keep their requirements lower on PC's, it doesnt really have anything to do with consoles at all...