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I get what you are saying but the thing with the mobile market is that most of the games are basically, try to make the most amount of money with the least development costs as possible... I mean, Mobile market has some high quality games that really push and show what can be done with mobile gaming but those games usually don't sell as well as they should. Infact, the games that make the most amount of money are shitty free-2-play games like Flabby Bird and other terrible games that seem to make 50k per day

So while I get what you are trying to say with parity and mobile market, I do think the reason why is more to do with, "hey look at these free, shitty games making more money than the games where the developers actually put some effort into them" rather than parity. Oh and also Developer Lazyness

With that being said, I do think there is some backhanding and lazyness going on in the console Gaming scene when it comes to parity however, so I do still worry but I don't think mobile is the best example



                  

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