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I always thought parity was an issue of content, and graphical quality. Mobile phone games are the type that don't need 10 different settings to play, and until a dedicated enthusiast market develops on mobile phones, it will remain the case. The mobile phone gaming audience is the same audience who played words with friends or farmville on facebook, it's just that smartphones are so young they haven't developed the enthusiast niche that PCs had. PC gaming is much more ancient and therefore developed all of the possible markets, and consequently one of those markets is the dedicated gamer. Another thing to consider is that mobile phones change almost every 6 months, like PCs, and therefore any reasonable sales will come from games that can perform on platforms bought years ago. With consoles this is not an issue, because they are closed platforms with no changes in specifications. PC has solved this by providing different setting options. Since mobile games are low-budget, there is no motivation to provide different graphical settings.