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curl-6 said:
fps_d0minat0r said:
curl-6 said:
fps_d0minat0r said:

Because it made business sense to spend time optimising for consoles which have sold 80m. It doesnt make sense to hold back other versions to optimise a game for an old console which has sold just 8m.

The truth is even if it was fully optimised and launched on day 1, it still wouldnt sell 10%.

I understand people are passionate about having third party games on the same day as other consoles, but they should stop acting like they should be taking a hit to please certain groups.

If Wii U was PS4/Xbone spec, devs would still give it the short end of the stick because they expect games on it to flop, and in doing so, they cause the flop themselves. Self-fulfilling prophecy.


Thats bullshit and you know it. If wii U had a spec similar to PS4 and X1 it would get a straight port in half the time.

Wii U is above PS3/360 spec but was shortchanged in ports.

Gamecube was above PS2 spec but was shortchanged in ports.

A PS4/X1 spec Wii U would be no different.


Thats why I said, you underestimate the importance of a platform holder in 3rd party games.