Michael-5 said: Starfox Adventures was an awesome game! and even at Metroid Standards there really isn't a bad game. Other M isn't special, but it was still worthwhile. It's not 9+/10 like the other Metroids, but it's still a solid 8/10. |
Meh, 7/10. Metroidvanias need to be thoroughly tested so that no matter what you do, no matter where you go, you never get yourself stuck, even if you get things before you're supposed to, and you can always backtrack to get stuff you missed. It really shows with Super Metroid and the Prime games. People have glitch through walls in Prime to get things out of order and the game still doesn't break the game. In Super Metroid, you can literally infinitely bomb jump anywhere you want from the beginning of the game, and it still doesn't break the game. The developers thought of EVERYTHING. It's ridiculous, unnatural even, how well thought out those games are. With Other M, the developers got lazy. Player might get something before he's supposed to? Let's have Adam lock the door. What's that? Adam's dead? Whatever, it's locked anyway, just because the player should be used to that by now. To me, this kind of thing was unforgivable. Not the Adam thing, but the locking the door to get around designing a proper Metroidvania. I shouldn't have to beat the final boss and come back for a secret final boss just to collect stuff I missed. And I DEFINITELY shouldn't have to kill the secret final boss just to get the last missile because I didn't get it earlier and the developers locked the only other door to it. Such lazy design. I could go on and on. The core gameplay was good though, and it brought some kickass action to the series, so it's definitely worth something.