KLXVER said:
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Well, here you find the crux of the issue we're in. Because people didn't recognize how the removal of demo's could impact the industry, and thus made it profitable for companies to just not release demo's. It will now take a concerted effort from gamer's to reverse that course. And, to the delight of publishers/devs/manufacturers, gamer's have yet to be able to really speak with one voice and tell the industry Aww hell naw, because they're too busy defending their hardware of choice, or their IP of choice. Notice how fast Microsoft reversed course on the DRM thing, that was because the industry responded with a resounding no. Those kinds of critique's of policy need to be made more often, if we hope to have any control over the industry.







