A_C_E said:
1. Flagship titles are for the holidays. September to January are prime months to release big budget games because thats when people spend more. If you're going to spend more on a product you're going to have to release it when people are going to spend more on you're product. Its strategical balance. 2. I doubt people were gushing over the FPS of TLoU. You may have misread or heard that somewhere. Why would people be gushing about 20-30 inconsistent FPS? TLoU on PS3 was great graphics wise but anyone who's played knows the game could use some touch ups and the PS4 for many varying reasons is a great place to fix it. Profit greatly as well as please the fans and bring in new customers? You'd have to be an idiot not to release TLoU Remastered. 3. If TLoU came out along other bigger titles it would sell LESS, not more, meaning LESS profit. Typically people also buy/play less videogames during the summer season and revenues dip. If your Sony, your not going to release a flagship title during summer when you will make more off the title releasing it during winter. Its all just strategic approach. Yes its disappointing there aren't more but at least we can agree that TLoU Remastered is not a bad thing. |
Alright, I'm not arguing this anymore. In the end it's subjective. If you really love TLOU you'll be satisfied this summer. If not, you'll be disappointed with the releases. And by the way, tons of flagship titles are launches over the summer, when kids are all home for the break and people take leave from work.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







