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 This reminds me a great deal of the console boom of 1992 to 1995, when everybody and their grandma was getting into the gaming hardware business. Unsurprisingly, everybody save Sega, Nintendo, and Sony backed out before hitting even 3 million units sold. None of them had a business model that worked for what they were capable of and willing to put into it.

 You saw the exact same kind of designs being proffered up, too: "everything box" systems that tried to be more than just game systems.  The more they tacked on beyond the focus of a unique gaming experience, the worse they did.  The Pioneer LaserActive being the worst of the lot in that it cost more than the PS3 did at launch, had add-ons to play games from competing systems (which cost more than said competing systems did), and included add-ons with no practical application to gaming at the time (like the karaoke add-on).



Sky Render - Sanity is for the weak.