daredevil.shark said:
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You can definitely describe some of the ideas for the WiiU gamepad (mainly Nintendo Land mini games) as innovative. It's just not necessarily innovation that people care for, or are willing to pay 300 bucks for.
And this is where I, and think many others as well, get confused. Is the WiiU innovation simply a flavor ice cream that people don't want, or that they want but don't value at 300 dollars? I think Nintendo Land (only Nintendo IP that really made good use of it) is a fun experience that most people will enjoy as well as future games like the Toad Treasure Hunter game. But for 300 dollars, idk. People are so accustomed to paying 1-5 dollars for an iphone game that Nintendo probably screwed themselves over by trying to make WiiU more like a smart screen but with 50 dollar games.
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You guys may be focusing too much on the innovation of the hardware (of course touch screens and gyrosensing isn't new). It all comes down to software because that's what consumers really consume. The ideas made in tandem with the hardware is what we can say has been innovative about Nintendo this gen. Just, is there much of it outside Nintendo Land, and do people like it/want to pay a large amount for it.







