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Intrinsic said:
gergroy said:

I honestly dont think it is bad for gamers at all.  Whens the last time you traded in a pc game or an indie game?  Does that stop you or millions of others from buying those types of games?  Nope, it doesnt.  All these arguments about always online just strike me as argument for arguments sake.  It isnt and wouldnt be a bid deal for 99.9% of the people making a stink about it.

 

Do you have any idea how many people buy used games? Do you have any idea how many people sell games to allow them purchase new ones? Yet you feel that only 0.1% of every gamer out there would be affected by something like that?

I understand that you are talking about all digital games, but these PC games and indie games you are talking about doesn't cost $60. I will put it like this, go back and watch the sony 2013 E3 conference, go back and look at all the MS policy changes from reveal tt launch of the XB1. What all those things will tell you is how much people care and how big of a deal any kinda always online to play games is. This is just a tactfully better way of doing the same thing they were trying to do in the first place.

Well, 0% of pc gamers buy used games, they dont seem to mind buying new (and yes, pc games can cost $60).  Part of the problem is the x1 was reveal was the way they went about it.  Trying to hide drm and being sneaky about it.  Another problem is that they were the only ones doing it.  I think they expected Sony to have a similar policy and were caught off guard when they didnt. 

However, I fully believe that if sony had come out with drm policies as well, people would have grumbled a little maybe, but mkst people would have just accepted without much of an issue.

My guess, next round of consoles will be always online with integrated drm and nobody will care.  World wasnt ready for it yet, but both sony and microsoft seem to be doing stuff that will prepare people for a always connected future so that it isnt an issue in the next gen.