By using this site, you agree to our Privacy Policy and our Terms of Use. Close

They updated the article:

Update 9/7/14 17:45. We've been talking with Rebellion today and have made a couple of changes to this article. Specifically, tessellation is implemented on consoles but in a significantly pared-back manner compared to PC, only affecting near-distance objects. Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality assets (and the good news is that it may be patched). The studio also points out that obscurance fields are in effect on Xbox One, though we're still looking into what look like some curious differences in ambient occlusion on the Microsoft platform.