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pbroy said:
Intrinsic said:
...

So you mean to tell me that you don't know the difference between streaming a game over the internet like you would with movies on netflix and buying a game from a store but being unable to play it unless you were connected to the internet?

If that is really the case then well..... I'm sorry I guess.

To OP: I never thought that would have been the last we would hear about internet restricted DRM from MS. I feel its still what they are ultimately trying to do, just too much money in doing it for them to be able to ignore it. They just went about it the wrong ay last year and now I think they will take it a lot slower.

What I believe they want to do with all this cloud talk is to find a way to split the actual running code of games in such a way that some of that game cwould need/benefit from running off their servers. If they can successfully do this and have games incorporate whatever it is they do, then they would get gamers to need the cloud service. Kinda like how gamers are now paying for online multiplayer. I hope they don't succeed though, cause if they do then it will mean sony will be following too.

Do you not know that PS Now uses Cloud and you need to always be connected to use it? There is no difference in MS Cloud processing and PS Now emulation when it comes to internet being always connected.


and yet and extrodinarily massive difference in that psnow is one possible game purchasing option along side digital downloads and physical retail releases where as cloud processing affects all purchasing options limiting consumber choice either always online or .... ... ..  

...playstation.