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padib said:
oniyide said:

But you cant really use SNES numbers as they prove nothing. Final Fantasy was exclusive. So if you wanted to play that game you HAD to get a SNES. Its that simple. And that doesnt really prove their is any overlap between those series. THe 1.77 mil people who bought FF could be COMPLETLY different people that bought Super Metroid. We have no proof either way so its not really a substantial argument. Matter of fact all those games you listed were exclusive to SNES with the exception of Aladdin which was a completly different game on Genesis anyway.

My original point was you cant say those games had overlap because if that were true. The PS wouldnt have sold SO much better. So that tells me that those games that left Nintendo systems were more important than some realize or Nintendo franchises arent as big as some people want to believe. Otherwise N64 would have at least came close to PS numbers. And N64 had plenty of Teen type games. THEy had the same types of games that PS1 had. GE, Star Wars, Perfect Dark. What happened was it was a more expensive system with less games.

DS type games wont help it, becasue Wii U isnt a DS, the games that were really popular on DS are not going to translate well onto a home console. Ninty regulars not withstanding. Hell they are not doing anything for the 3ds. People who want those types of games are going to play on their smart phones or stick to their DSs. Let me put it this way people are spending hundreds a dollars to play a home console version of Nintendogs. MK 8 is just par for the course.

I feel like we're not talking about the same thing, because I said in my post that the numbers meant little so we actually agree. I'm not sure you're understanding me.

My point was that the games that became big games on the Playstation were also big games on the SNES, and that they were very similar to a certain type of Nintendo games which made up the larger part of the N64 library. You are right the PS beat the N64 due to a better price and more games. Since that defeat that market is no longer viable for Nintendo.

The DS type games idea I'm pushing now constitutes casual games (which you mention people are playing on their smartphones), as well as now teen games (which evolved on the PS console to now nitty gritty). So the DS library of fun + teen games is now complementary to the PS/Xbox library, they don't directly compete very strongly (due to what was popular on the PS now evolved to a new type of game).

Sometimes I just wish we could talk to each other verbally because typing ideas is often difficult.

Oh ok, that makes a bit more sense to me

I would argue that DS strategy wont work to well. Becasue those casual games always catered more to the portable type of scene. It wont really translate well into home consoles. And even if they did, they would be more expensive than smart phone games anyway. Dont see how there is a easy work around for that. They can have easily done teen games on PS/Xbox so people who want those are already covered. The DS never competed directly because its a portable, you try that on a home console and its a whole new ball game.