padib said:
I feel like we're not talking about the same thing, because I said in my post that the numbers meant little so we actually agree. I'm not sure you're understanding me. My point was that the games that became big games on the Playstation were also big games on the SNES, and that they were very similar to a certain type of Nintendo games which made up the larger part of the N64 library. You are right the PS beat the N64 due to a better price and more games. Since that defeat that market is no longer viable for Nintendo. The DS type games idea I'm pushing now constitutes casual games (which you mention people are playing on their smartphones), as well as now teen games (which evolved on the PS console to now nitty gritty). So the DS library of fun + teen games is now complementary to the PS/Xbox library, they don't directly compete very strongly (due to what was popular on the PS now evolved to a new type of game). Sometimes I just wish we could talk to each other verbally because typing ideas is often difficult. |
Oh ok, that makes a bit more sense to me
I would argue that DS strategy wont work to well. Becasue those casual games always catered more to the portable type of scene. It wont really translate well into home consoles. And even if they did, they would be more expensive than smart phone games anyway. Dont see how there is a easy work around for that. They can have easily done teen games on PS/Xbox so people who want those are already covered. The DS never competed directly because its a portable, you try that on a home console and its a whole new ball game.