Dr.Henry_Killinger said:
An idea common among those who have a limited grasp of the industry. A remaster as opposed to a collection is not that much of a drain on resources. Which is why the majority of these arguments fail. I.e its not remaster vs new game, its remaster vs nothing Hell, even a Demo is arguably more intensive then a rerelease. Look how long it took for KH3 to simply go into production vs the release of KH 1.5 which was not only a collection but a remaster that basically involved recreating whole assets as opposed to slapping a new texture onto them. |
Oh I know that remasters aren't nearly as time-consuming as new games, but I think you give a big disservice to the devs when you say demos are easier to develop. With a remaster, you're still having the team updating certain portions of the game and optimising it for the new generation. You make it sound like it's just a direct port, which it's not. It still requires manpower and time, even if it may be just a fraction of developing a game outright.
And look, I respect that you're an indie developer, but your posts come along as a little on the smug side. Just because most of us don't design games doesn't make us ignorant.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







