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Kresnik said:
sc94597 said:

I doubt that's the case. It is probably more of SE not wanting to do a real port to the 3DS. I mean, the game is a Wii game after all, and the biggest bottleneck is probably ram, which the 3DS has more of than the Wii (twice as much.) 


I mean, I'm not massively clued up on the specifications of 3DS, but I haven't really seen any games so far that demonstrate the console would be capable of hosting a full-scale MMO (i.e. the kind you can run across the whole continent on in one go if you want).

Unless DQX is an instanced MMO like PSO2, but even then, Vita is running that with a lot of cutbacks so I can't really think what DQX would look like if they had to cut it back to get it on 3DS.

Considering how the 3DS matches the Wii in terms of specifications, and this was primarily a Wii game, I really don't see why it could not. Again, ram is the most limiting feature of an MMO and the 3DS has much more than what the Wii has: 134 MB (3DS) vs. 91 MB (Wii.) Also PSO1 & 2 was on the Gamecube and Xbox, both of which are less powerful than the 3DS, and DQ VIII (which really doesn't look much worse than DQX to be honest) was released on the PS2, which is much less powerful than the 3DS. Since this game is likely not taking advantage of 3DS, it will use all of the system's power to run at a much smaller resolution than the console release. So I really, don't see how the 3DS couldn't run it. What is probably the case is that SE wanted to stream it for phone and tablet users (which vary) , and decided a 3DS port as well using the same feature, just to get the game as on many platforms as possible.