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crissindahouse said:

Well, they have to release games even if they are unprofitable because only that ensures that they can release enough exclusive games. If they would release only 40% of what they do, their first and maybe second party library would look pretty bad.

Problem is that it is probably the same for other developers and they don't have own hardware they have to push with this. They simply shut down studio after studio or fire employee after employee...


pretty much this.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."