impertinence said:
So you don't understand my point, or you do understand my point? When production cost goes up, but real price for the end product goes down (price at $60 for 20 years like you erronously claim) then the only way to sustain the model is to continue to grow the customer base, which is not happening. To capture more consumers games have to be brought to new platforms, but the price level on mobile is already set extremely low and no one will be able to sustain production budgets of $20 million and more and then sell the game for $5. We already have companies complaining that games that sold 600 000 copies underperformed, that is a huge red flag to me. |
And what AAA game is releasing on mobile for 5 bucks?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."