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Puppyroach said:
jnemesh said:
Puppyroach said:
Yet several games hs reached it, like Forza 5, Killer Instinct and the upcoming MCC for example. I Think is is mainly due to laziness, incompetence or design choice when they do not reach/aim for 1080p/60fps. Also, we see in games like Ryse, that resolution is only part of what make a game gorgeus since that game is, in my view, the best looking game out there, coming in at 900p/30fps.

Sorry, but Halo 2 is not going to be 1080p, 343 has already confirmed that they are having issues reaching that resolution due to rendering the game twice at the same time to switch between "classic" graphics, and the enhanced version on the fly.

In any case the games that ARE hitting 1080p on Xbox One are less graphically intensive than games running at 1080p on the competition's console.

How do you know Halo 2 isn´t goig to be 1080p?

How do you know the games hitting 1080p aren´t as graphically intensive?

I do think all these arguments are very silly, since gameplay will always be what matters. These kinds of threads are rarely started by XBox fans though, but it is annoying, especially since both these consoles reach 1080p, only to different degrees. Both consoles also have issues sometimes reaching it. So maybe this whole matter should be dropped, would you agree?

It's much more easier for PS4 to reach Native 1080p than it is for Xbox One, due to the PS4 having a superior GPU & 8 GB's of GDDR5 RAM that's dedicated towards graphics. Sony designed the PS4 for Native 1080p gaming, Microsoft didn't.

While Xbox One can also hit Native 1080p w/60 FPS, it's not going to come very smoothly without performance issues, like awful framerates (constant framerate drops, etc). It's happened with games like Forza 5.

It'll most likely be the same way if future 3rd party games gets more graphically intensive (which they no doubt will). Over time, Xbox One will struggle more in that department thanks to the huge bottleneck of having a much weaker GPU.