Machiavellian said:
The problem is that game development does not work that way. Before a game is actually started its already been storyboarded. Most developers cannot fit everything they can within a game within the defined timeframe they have to release a game. Actually its best if the developer have a defined timeframe and meet milestones to stay on course and not bleed money trying to throw everything they can in a project and not recoup the cost. TIme is money for software development and not meeting your release dates cost a lot of money as there is a huge engine behind the scenes that work to get games into gamers hand. Gamers have a very limited amount of understanding how software development works and even less how game development works. OF course gamers believe all DLC content should have been in the original game but in reality its far from what actually goes on. During certain phazes of game development a lot of the team have down time. During this time if they are not working on another project they they are let go. DLC gives those people jobs that they can do which bring in revenue for the studio and everyone gets paided. |
That's not the point. Sure, they'll develop content to add into the game. The problem is, they have the audacity to give a Day-1 season pass, knowing that consumers will spend a lot more on their game than standard price. Then, smaller teams work on terrible DLC, which is charged at a $15-20 premium where it should be given for free (in case of maps or game modes).
That's not to say all DLC is bad. Bethesda makes excellent DLC, and if more of the industry followed their footsteps this wouldn't be a problem.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







