| Wright said: No matter how you wanna put it, the hand-holding of Dual Destinies was so strong, it might as well have played itself. |
True, I think most fans were disappointed by the reduction in gameplay in the game - I was particularly disappointed by the fact that you can't "examine" every scene, that the game kept just taking you to the next location rather than making you do the work yourself of figuring out where to go next, and that the game didn't give you a choice of when to activate various abilities.
And yet, it was still better than most other games within the genre. Speaks volumes about how good the earlier games were.







