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Mnementh said:
I don't think core gamers are pissed about offerings to other demographics. They are pissed because the offerings fro the core are getting less common or classic core games are transformed to cater more to new audiences.

The problem here is: as I came inbto gaming, many games survived on 20K buyers. But these games were developed by 5 people in thre months. Today to compete games are developed by 500 people in three years. Obviously 20K sales aren't enough to bring back the investion. That's why many classic core games are dropped or changed to draw in more people. Losing the old gamers on the way.


Pretty much this...

Core gamers wouldn't care if they release farmville or candy crush on PS4/X1/WiiU, but when they decide to put elements of dumbed down games on our core games than we get pissed of. Or when they just abandon all core games of previous generations to just release the trash aiming casuals.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."