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jlmurph2 said:
DonFerrari said:
jlmurph2 said:


Yeah that wasn't a good example at all considering used games can't possibly be counted.

General SW sales should be considered to measure the sucess of a console, but saying a IP selling to less than 30% of the base make the console a fad is strange.

On the fad side I would say that taking out the heavily bundled SW on Wii (like WiiSports) it probably would already be 3rd in SW total sales with 100M base against 80M. But that have nothing to do with being fad just with the ratio of sw, and that was a strong suite of X360 and seems will be strong on X1 as well.

It does seem to be a recurring theme with all Xbox consoles to have good tie ratios.


I believe so... even tough a small base favours high tie ratio because the users are mostly hardcores, but shipping SW to MS consoles can be a good bussiness if you release a game that interest the base.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."