By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I miss the PS2 era of mid-tier games. Games that had middling budgets and could afford not to sell millions and still be a success. Games that, because they didn't need to appeal to a huge audience, had the freedom to explore gameplay, aesthetics, and narrative in unique ways that most people wouldn't like or want.

One of my all time favorite games is Shadow Hearts, a rather niche and bizarre rpg. No amount of money would have helped it appeal to a huge audience. To have broad appeal, it would have had to lose everything that made it unique and interesting to me.

Bigger budgets require bigger sales. Bigger sales require broader appeal. Broader appeal requires watering down aspects that would turn off John Doe from the game and relying on what is already known to get John Doe to fork over cash. The AAA industry kills creativity and freedom.