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curl-6 said:
phaedruss said:
curl-6 said:
TheLastStarFighter said:

Note how the monster's energy blast made a fire behind the horse, and said fire has created a light source which the textures of the horse's ass is responding too.  In this photo the sun is the primary light source and is located to the left, but blends with the fire to the right as we examine the horse ass and rear legs.  If you want to really check out lighting and texture detail, see how the red ambers impact Link's blue tuinc, but you really have to look closely for those ones :)

It has dynamic lighting, it just doesn't have the complexity of light reacting across surface materials present in the tech demo, because again, the tech demo was able to focus Wii U's rendering power on two characters models (albiet one of them huge) in a hall, while the game itself, being open world, has to distribute that same amount of power over a much larger area, which means less power for each individual asset.

Obviously, which is why the real game is much more impressive.

I'd disagree, the tech demo's less sprawling setting allows it lighting, textures, and character models beyond anything we've seen for the system to date.

I think the only thing that is better might be the lighting, that's it. The character models in the tech demo aren't that impressive really nor are the textures.