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I think the thing that's most annoying about trophies isn't that they mark your progress and help you look for things to achieve, which can be nice, but that they pretend to be then end all be all of your game completion experience. Like, when you've "platinumed" a game that's when you're fully done with it.

What if I was done with the game when I completed the story experience the developer intended me to have? Alternatively, how should there EVER be a way to "platinum" a perfectly good game like Animal Crossing? There are too many different ways to play and I would feel punished if it told me I only completed 40% of the game because I chose just one play style over another. Not to mention the fact that the game should never really end. Completion level should not be a thing in a game like that, or any sim/endless games.

And I have to imagine "platinuming" a game like Pokemon wouldn't be actually 100%-ing the game (catching and leveling all pokemon to 100 with perfect stats, beating every trainer, obtaining every TM move and hidden item), or would it? That would be a ridiculously high bar. There's just an annoying discrepancy between completion by trophies and true completion. What would "platinuming" mean? Have you crafted a competitively viable team that can take others in combat? Have you really collected everything? If you don't have to collect everything to "platinum" then what's the point of collecting anything past the "platinum" mark where trophies end?

GAHHHHH!!?!??!?! What would platinuming a competitive/party game like Smash Bros. mean? Especially if you're mostly playing it with friends and not alone.
I just feel like the discussion of accomplishment and completion in games should be far more complicated and deeper than "I've got 80% of trophies." "Oh yeah well I platinumed that game months ago."