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vivster said:
Indies are only successful because there are not enough AAA games.

No, they are successful becuase they are fun, innovative, cheap, and can stand to serve a much smaller market than a hundred million dollar AAA game requires just to turn a profit. I saw you mention it would be cool if 5 AAA games released a month... which just can't happen. The industry can't sustain that. The development would be too intensive and the customers would not be there for that many games, flops would be all over the place and almost no one would turn a profit.

You can make an indie game niche for niche tastes. You can't make a AAA game niche, no matter the amount of money customers have, because you still need millions to buy it. (unless you expect customers with niche tastes to pay $500 a game or something to sustain that market. Of course, no one will do that and it will still fall apart.)