phaedruss said:
Intrinsic said:
Wow... then you must have never used the gambit system properly. It may sound like auto-pilot, but its depth of customizations allowed for near infinite possibilties.
You could set a character to use a certain type of heal spell on the party when HP dropped below a certain percentage, or to use a focused more powerful heal spell when when one character recieved instant and extreme damage. You could have one particluar character set to constsantly evive your fallen party members and then have another party member set to only revive the healer if he dies. You could set you party to use certain types of attack spells after a certain prompt..eg, cast or use an item that makes chracters weaker to fire magic, and that will trigger all your chracters to use fire magic on that character for the duration of that status effect. Or casting slow on an enemy can prompt a party member to cast haste on all of your party..etc
I could go on forever, the gambit system was honestly the most ingenious and deepest party management system I have ever seen and allowed you really do so much more in combat rather than micro manage everything. If you have a perfect gambit setup for any combination of party members... its really a beauty to watch everything fall into place.
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Yea, I understand perfectly what the gambit system was and how it worked, like I said auto-pilot, I prefer to control my whole party in a single player RPG rather than pretending it's an MMO.
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Yeah, a scriptable party was a novel idea, but it positively slaughtered player agency.
Rather than a being a frontline squad commander whose orders make the difference between life and death, the player becomes a middle manager who writes a book of policies that delegates all decisions, then leans back in a big chair while smoking a cigar. I'm sure they could have made it more boring if they had the player worry about staff scheduling and limiting legal liability.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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