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vivster said:
kitler53 said:
vivster said:
Indies are only successful because there are not enough AAA games.


the success of certain AAA games is because there are not enough AAA games.

indies are sucessful because they are fullfulling gaming needs AAA completely ignore.  there is no such thing as a AAA shump.  there are no AAA puzzle games.  there are no AAA platformers (they get AA at best).

 

i enjoy playing fps team death match from time to time,..  but i play indie because only playing fps team death match would be so incredibily boring i would quit gaming.   thank god indies exist.

Guess why no AAA puzzle games exist. Because people are content with their low budget puzzle games. They wouldn't even know the joy of a AAA puzzle game. Of course they don't miss things that they never experieced. Like how medieval people didn't need toilets and were thankful for the holes in the ground they could use.

The notion that AAA games would stay as stale and generic if there was more of them is ridiculous. The reason why AAA games get away with their blandness is because there is next to no competition. More AAA games, more competition, more innovation.


no AAA puzzle game exist because no puzzle game no matter how good will ever sell 10+ million units.  as a puzzle game a aficionado i would love to have a AAA puzzle game.  i loved riven and exile which are probably the AAAest puzzle games i can think of and they stopped making that series when it failed to sell well enough.  you've maybe noticed i'm enormously excited about the witness.  how many units do you think it will sell?  is there any artistic choice that could make that game recoup it's costs on the current AAA model of no less than a $30 million investment?

no.  no there isn't.

indies fullfill me.  indies complete me.  i heart indies.