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phaedruss said:
Intrinsic said:
Nope. disagree. Thats just his nostalgia talking. I feel FF8, FF9 and FF12 were all better. In every imaginable way that made FF7 good. Well, with exception to the story in FF12 which started off the best but somewhere along the line just stopped being a story and a straight line to the credits.

And even FF13 still uses a turn based system, though very different from the traditional turn based system. And I feel FF12 was the best as far as managing your parties actions are concerned while still using a turn based system.


FF XII was horrible when it came to managing your party unless you mean putting them on auto-pilot.

Wow... then you must have never used the gambit system properly. It may sound like auto-pilot, but its depth of customizations allowed for near infinite possibilties.

You could set a character to use a certain type of heal spell on the party when HP dropped below a certain percentage, or to use a focused more powerful heal spell when when one character recieved instant and extreme damage. You could have one particluar character set to constsantly evive your fallen party members and then have another party member set to only revive the healer if he dies. You could set you party to use certain types of attack spells after a certain prompt..eg, cast or use an item that makes chracters weaker to fire magic, and that will trigger all your chracters to use fire magic on that character for the duration of that status effect. Or casting slow on an enemy can prompt a party member to cast haste on all of your party..etc

I could go on forever, the gambit system was honestly the most ingenious and deepest party management system I have ever seen and allowed you really do so much more in combat rather than micro manage everything. If you have a perfect gambit setup for any combination of party members... its really a beauty to watch everything fall into place.