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Hynad said:
kupomogli said:
Hynad said:

Nothing prevents the coders to work on this remaster while a new project is in pre-production. As usual, you keep playing the sale old broken record. Blowing things out of proportions. You have no idea how many people this remaster needed. And no idea if it affected any other project.

Regardless if a single person has been coding The Last of Us Remastered, that's one person that's been taken away from another possible project.  Resources that could have been used on something new.  Maybe I sound like a broken record because I don't have to twist my words into different scenarios?  Unlike a lot of people here giving different excuses for a developer they like.  Maybe that's why they do it.  They see one person defending The Last of Us Remastered and  the rest join in.  You know that word I'm thinking of, right Hynad?

I understand the word you want to say. The predictability level in your case is through the roof. Always the same discour about everything.

But you failed to understand my first point. And besides, Naughty Dog isn't a developer known to fall off track when it comes to their schedule. So, since they don't have a history of pushing back the release of their games due to a lack of personnel, why are you whining, again? 

The Last of Us was delayed. 

http://www.ign.com/articles/2013/02/12/the-last-of-us-delayed

Also, they don't have much of a history because they usually don't make announcements of a release until the game is almost ready, unlike some studios.