| Egann said: I largely agree with the OP when it comes to consoles vs. PC. Streaming, while better on paper, is actually iffy because of local ISP monopolies. PC definitely has performance, but it comes out as a hardware cost. To meaningfully better a current-gen console you have to upgrade your hardware every two or three years, so even if you are getting good discounts on Steam games, the actual cost reduction is minimal unless you're buying and playing all the games in the world. I want to add, though, that I have spent hundreds of hours debugging errant PC games because they weren't optimized for my hardware. I have never had that problem on a console. |
Yup, streaming is better on paper. Which is why i also pointed out in my OP under streaming as "in theory". The amount of hurdles to tackle with streaming are ridiculous. Funny thing though, is that only a few of those are things that the end user can do anything about, all we can do is have the best internet connection we can get and hope that our ISP doesn't bounce us off too many servers so our ping is minimal. There is just too much wrong with streaming.
What you say about PC gaming is what troubles me about PC gamers. I have a very very very powerful rig if i may say, though I didnt build it primarily to play games I built it to work. But for a gaming platform, its more powerful than what the average PC gamer has by miles. Yet I can comfortably admit that gaming on PC is just never straighforward. If you are willing to put in the time and effort its worth it, but PC gamers that are used to this extra effort seem to think its the norm and acceptable.







