Richard_Feynman said:
I can't believe you are hammering on this point so much. Not only is it going against common knowledge - it is implied in the hundreds of articles similar to this one: ... but is also contrary to experience. GTA3,4,5 haven't looked as good as linear games. Neither have any other open world games (depending on a few factors).
I also found that image to be woefully inadequate for any type of argument you are trying to make. Surely you could figure out why? I also don't appreciate your use of fancy nomenclature in argument as it simply comes accross as unnecessary pomposity - especially since your argument is a very simple one - really, it's a one liner. The pomposity stems from these kind of things: "For idiots simpletons dummies laymen". Once again, there are hundreds of articles like this one, with statements like these: "it’s far easier to create gorgeous looking graphical sets for linear titles than to craft a hugely detailed open-world game." The fact that you major in CS says very little. I did computer science as well and I know very well what is learnt at undergraduate level - not so very much at all. It may intimidate the average person here, but it is a ruse in my opinion. And the things you mention about being an Indie dev under your 'credentials' are also not worth anything because (I assume) you haven't made a single game as of yet. And even if you did, then it would have given you absolutely zero insight on the topic of 3d open world games. In short, I'm calling you out on a bullshit statement and subsequent arguments. |
Thank you. I've been trying to argue this out but I'm done with it. You've summed up the points pretty well.
You're Gonna Carry That Weight.
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