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Good post as always Sullla, but I think you misinterpreted my last point.

I absolutely agree, traditional fighting games are dying (or growing less and less significant. Point and click adventures are "dead," but there is still the occasional revival). What I'm saying is that for some developers, that can be fine.  Let's simplify this just to get the point across. If you were a producer with a dying franchise, here are the two options:

1) Continue making the games just as they are. There is a 95% chance you'll earn a small profit on these titles until they finally fade away into oblivion.

2) Dramatically change the franchise. There is a 25% chance that the sales of this franchise will explode, but they could also fall flat on their face and cost you a good deal of money.

Obviously I pulled those percentages out of my butt; they're only intended to highlight the point. A bird in the hand is often better than two in the bush, as they say. Or at least, it sometimes is. I doubt Nintendo would agree, but Sega likely would.  



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