Dr.Henry_Killinger said:
So you have come this far, and still you understand nothing First off, that is clearly PR, he is defending his game not being objective. Second of all he clearly stated that the FOX engine is designed that way, the scale of the game i.e its size means he wants to render more objects which means he has to cut down on the graphical quality of each object being rendered (the meshes, the textures, etc). What you refuse to understand is if you are rendering the same amount of things with the same amount of complexity then it is the same amount of processing power. The only difference is that a large game will be a larger size overall, more data that needs to be stored and loaded. Attempting to use quotes out of ignorance only further excacerbates the faults in your understanding. |
That's what I've been trying to say though. Most game engines are designed that way, and creating a massive world means sacrificing on quality in some senses.
Look, all right, you can say what you want. I respect your facts and computer knowledge. I'm in school right now going for a minor in computer science along with my normal degree. Hopefully one day I'll be able to better correlate with what you're saying, but for now I'll take the word of a bigger developer, whether he is defending his game or not, over yours.
All I'm saying is that you can't take TLOU and say that its graphics are even remotely feasible in an open-world game on last gen hardware.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC







