Dr.Henry_Killinger said:
It was to attempt to explain rendering in as short an explanation as possible. The key take aways where: Rendering is a complicated and very taxing process that utilizes the most power of any game by necessity. There is literally no difference between loading one area of an open world without moving (linear), and moving across that open world thus changing the whatever you have in that area since they are both static/precomputed. Thus I repeat myself again: There is no correlation between the linearity of a game and its technical demands. Here's a fucking picture
Same. Everything else is a matter of design. |
I read every post you wrote concerning this subject of linear and open world. Are you some type of game designer and/or just have vast knowledge on this. Sounds like you know what you're talking about.
PSN ID- RayCrocheron82
XBL Gamertag- RAFIE82
NNID- RAFIE82/ Friend Code: SW-6006-2580-8237
YouTube- Rafie Crocheron








