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Kresnik said:
Tales opened the door for real time combat systems for me. Previously I really, really hated them.

I'm partial to even a simple turn-based battle system though. Atelier does me just fine (Persona can be quite fun too).

Best battle system I ever played? I'm partial to FFVIII's version of ATB just because they have triggers to keep you engaged in the fighting, thought that was a very smart move (i.e. Gunblade; Summon boosting).

Grandia 2 had a smart idea of timing so you can knock back opponent's attacks, which I still see being used in various other games to this day. That really got things right too.


Grandia 2 is tragically underappreciated (the series as a whole really), great battle system, though once you get good at it it becomes very exploitable though that can be said about pretty much any rpg.

 

Speaking of exploitation, that fits final fantasy VIII to a tee.  Every encounter in the game can be won with the same strategy, it's almost as though the developers threw in an easy mode because of how broken the leveling and junctioning system were and they didn't feel like fixing it.