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Arcturus said:
This game looks and sounds really interesting and I can't wait to learn more about it. It was definitely one of the highlights of E3 for me.

I am, however, trying not to get too excited about it. They talk about how every planet will be unique, which I assume means that the planets are randomly generated. But with such a small development team, I have to wonder how many templates they will have for generating these random planets. For example, what if there are only three templates (ice planets, rocky planets, and garden planets)? Even though each planet is randomly generated from one of these templates, exploration of other planets would start to boring pretty quickly. Same goes for the flora and fauna.

The thing is, everything in this game is procedurally generated which basically means that they have algorithms with certain parameters in place that acts as a base for the game. The game itself then renders a planet with these algorithms and it is extremely unlikely that any planet will look the same, at least any two planets that you will visit during all the time you spend in the game. The system can combine any of the parameters and create extremly unique flora and fauna so I wouldn't worry about getting bored of exploration :P