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VanceIX said:
Dr.Henry_Killinger said:
VanceIX said:

Please, tell me where TLOU is possibly demanding in any area not called graphics. You yourself said that it "loads the entire game" (which isn't true since the PS3 only has 512mb of RAM), so I'm not sure where I'm ignorant.

Rendering, Physics, World, Audio, Networking, AI in that order with Rendering being the most technically demanding and AI being the least, complex AI is still relatively cheap comparitevely, Networking is typically light by neccesity. Framerate and Resolution require a lot of power. World system which handles streaming of the maps and locations of the actors is only really taxing if the system was designed that way.

For example, the most taxing thing about Skyrim is usually its graphics followed by its handling of multiple AI actors.

As for TLOU "loads the entire game" does not mean that the entire game is loaded into memory which is a stupid thing to assume, it means that it does all the necessary preloading during the start. Anyone whose actually played the game will know what I'm referring too.

Then don't say it "loads the whole game". Big difference between preloading and loading an entire game. Preloading is loading important parts of the game, not all of them.

Rendering goes with graphics, and TLOU renders a lot less in general in one level than a game like GTA has to when you're flying across a huge map.. Physics is taxing, but TLOU didn't have exemplary physics for the most part. Audio is a scratch. Networking, not sure how it comes into play in the single-player part. AI can be taxing if you're handling dozens of dynamic AI characters.

Framerate and resolution is once again hand-in-hand with graphics.

Anyway, if you believe that TLOU is very demanding in areas that aren't graphics, then tell me those. Because that's where ND put the most emphasis in terms of resource usage. The game hardly has to render nearly as much as open world games.

The heck is that talk about this or that game being more demanding than the other based on its openness?

An open world game isn't necessarily more demanding by virtue of being open world. Games are tailored made to exploit the hardware they built around.

Some games will use said hardware to push different things. But to think that TLoU is less demanding than Skyrim because it's not open world is ludicrous.
There's just as much hardware being utilized in both cases. Both are demanding enough to the hardware that they struggle to keep their framerate at 30 in some situations. In fact, since TLOU is first party and ND is known as optimization wizards, TLoU probably demands more of the PS3 than a game like Skyrim.