VanceIX said:
Then don't say it "loads the whole game". Big difference between preloading and loading an entire game. Preloading is loading important parts of the game, not all of them. Rendering goes with graphics, and TLOU renders a lot less in general in one level than a game like GTA has to when you're flying across a huge map.. Physics is taxing, but TLOU didn't have exemplary physics for the most part. Audio is a scratch. Networking, not sure how it comes into play in the single-player part. AI can be taxing if you're handling dozens of dynamic AI characters. Framerate and resolution is once again hand-in-hand with graphics. Anyway, if you believe that TLOU is very demanding in areas that aren't graphics, then tell me those. Because that's where ND put the most emphasis in terms of resource usage. The game hardly has to render nearly as much as open world games. |
The heck is that talk about this or that game being more demanding than the other based on its openness?
An open world game isn't necessarily more demanding by virtue of being open world. Games are tailored made to exploit the hardware they built around.
Some games will use said hardware to push different things. But to think that TLoU is less demanding than Skyrim because it's not open world is ludicrous.
There's just as much hardware being utilized in both cases. Both are demanding enough to the hardware that they struggle to keep their framerate at 30 in some situations. In fact, since TLOU is first party and ND is known as optimization wizards, TLoU probably demands more of the PS3 than a game like Skyrim.