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Kresnik said:

Times have changed.  Shock horror.

For example, I saw you earlier say that downloadable games don't really count.  Fine.  SOE are bringing Planetside 2 to PS4 (which is already on PC).  Doesn't count?  Okay, you're entitled to your opinion.  But I'm much happier SOE are bringing stuff like that to PS4 than the tat like Untold Legends that they brought to PS3.  It may have been an exclusive and a retail title, but it wasn't much good.

It's kind of inevitable that this happened really.

And I don't think Sony needs more studios.  I was pretty gutted when they shut teams like Studio Liverpool, but in the past few years Sony have made so many mid-tier games and haven't advertised any of them (Puppeteer; Sly 4; Ratchet Nexus; Starhawk; Twisted Metal etc.)  I personally was a massive fan of this kind of stuff and bought all of them, but I'm clued up on these kind of things.  The majority of the public aren't, and they were kinda pissing money away releasing them and getting poor sales because no-one knew they were coming out.  

That's the difference with Sony now.  Fewer titles, but bigger titles.  It may not be to my personal tastes, but it's probably better for them as a whole.  They can still push smaller stuff as downloadable titles, or slot a few in here and there to their schedule (i.e. Ratchet Redux).

Yeah. It's a bummer because those are my favorite too. Probably why I'm so partial to the Vita with all its B - AA tier Japanese games + stuff like Tearaway.

I think a poster earlier on in the thread hit the nail right on the head: Sony eventually realized they were producing more games than they could afford to advertise for, and that it was finally becoming a problem.