| DonFerrari said:
|
This isn't about time spent on the multiplayer. This is about the value of the content contained in the multiplayer of this one game.
This is a list of every map in the MCC, all remastered or remade completely:
Halo: Combat Evolved
- Battle Creek
- Blood Gulch
- Boarding Action
- Chill Out
- Chiron TL-34
- Damnation
- Derelict
- Hang ‘Em High
- Longest
- Prisoner
- Rat Race
- Sidewinder
- Wizard
Halo 2
- Ascension
- Backwash
- Beaver Creek
- Burial Mounds
- Coagulation
- Colossus
- Containment
- Desolation
- Elongation
- Foundation
- Gemini
- Headlong
- Ivory Tower
- Lockout
- Midship
- Relic
- Sanctuary
- Terminal
- Tombstone
- Turf
- Warlock
- Waterworks
- Zanzibar
Halo 2 maps remastered using Halo 4′s engine
- Ascension
- Lockout
- Zanzibar
- ???
- ???
- ???
Halo 3
- Assembly
- Avalanche
- Blackout
- Boundless
- Citadel
- Cold Storage
- Construct
- Epilogue
- Epitaph
- Foundry
- Ghost Town
- Guardian
- Heretic
- High Ground
- Isolation
- Last Resort
- Longshore
- Onslaught
- Orbital
- Pit Stop
- Rat’s Nest
- Sandbox
- Sandtrap
- Snowbound
- Standoff
- The Pit
- Valhalla
Halo 4
- Abandon
- Adrift
- Ascent
- Complex
- Daybreak
- Erosion
- Exile
- Forge Island
- Grifball Court
- Harvest
- Haven
- Impact
- Landfall
- Longbow
- Meltdown
- Monolith
- Outcast
- Perdition
- Pitfall
- Ragnarok
- Ravine
- Relay
- Settler
- Shatter
- Skyline
- Solace
- Vertigo
- Vortex
- Wreckage
How many games out there today have anywhere close to that ammount of unique content, old or not? Definitely not TLOU Remastered.
Playtime for every game is infinite. You can spend as much time as you want to beat most games. That isn't tangable. The ammount of content provided is. There is no comparison. MCC has more value in it's multiplayer than TLOUR has in it's entire being.







