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Bottom line is, every hot new game is shown off on a SUPER POWERFUL COMPUTER. But, when it comes time to sell that game, 90% of the people you are trying to sell that game to, don't have a powerful enough system to handle graphics at that level, in a stable way. Even a massive chunk of the PC gamer population doesn't have a good enough PC to run the graphics that were shown at the reveal.

Sure, some of what he is saying is true about wanting to achieve parity between versions of the game. But to say that the average PC could output graphics like the reveal of Division, are a lie. And don't let the devs or the publishers fool you. They want to put a game out that EVERYONE will buy, not just the highest end PC users at 1% of the market.

Dev's have ALWAYS been able to create graphics so good, that even the best PC couldn't handle it. The problem comes in the way of these reveals. Showing the public something so beautiful that they know won't be the final product. That's how you know we're in an age of gaming where it's all about the pixels, not the gameplay.



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